Easiest to reason about performance, strongly typed
I want to play around with basic algorithms and data structures and get very simple, direct low level understanding of hotspots in the implementation. I am hoping to avoid reasoning about garbage collection and creation, laziness, and complex transformations of my code during compilation. I would like to still have a rich type system. What language would fit this best? Rust? C but generated by Haskell? Others?
Submitted August 12, 2017 at 01:11PM by nish2575
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