Floating point determinism
I am currently interested in floating point determinism in golang – especially cross platform. As golang adheres to the IEEE-Standard, this should be a given, with the exception of possibilities like compiler optimisations and/or different libraries (e.g. for square roots) which are imported from C.
Unfortunately I couldnt find much about that topic – does any of you know more about it?
Submitted July 17, 2017 at 03:10AM by Poe_Account_Whatever
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